

It will be one of the four combinations listed to the left. If the favor was not purchased, the combination can be found in a note located underwater, below the cargo boat to the right of the slaughterhouse yard. The combination is random, but you can try the ones we listed as they are the most common appearing. If Daud purchased the favor note at the start of the mission, a marker is added, and the combination can be found on the slaughterhouse’s wall across the yard, behind breakable wood. The first digit is at the base of the left one, the second on the brick wall behind and the third in the middle of top frame. The code is written on the third floor, all around the broken window. The combination is generated randomly between each playthrough, but a clue can be found on the second floor. Throw a bottle or set an alarm clock, then move while attention is directed elsewhere.The safe in the room facing the stairs, on the second floor. Remember, too, that enemies can be distracted.

Shadow (Gold): Finish the game without being spotted. Clean Hands (Gold): Complete the game without killing anyone.

Earn all other trophies for Dishonored 2. Make use of these if you prefer a stealthy style of play. In Mission 6: The Dust District, you will encounter the Jindosh Lock. Both Emily and Corvo have powers that enable them to move with less risk of detection, or even see where your foes are looking and moving.

Stay behind enemies or behind cover, lean to see what guards are up to then move decisively and fast. It is accessible during the mission High Overseer Campbell. Stay unnoticedĭishonored's model of perception is more focused on enemy view cones and obstructing objects than on hiding in the shadows. The Back Yard is a location on the property of the Office of the High Overseer at Holger Square. Read and listen to everything, and check the mission clues if you're feeling stuck. Even eavesdropping on the guards can give you vital info. i.e enter the code, open the door then enter the. Safe combination codes and locations of key characters are just the start you'll also discover alternative ways to deal with major targets, vulnerabilities for tougher enemies and secret routes you might not otherwise discover. This happened to me too its not the master key you just have to open the code door in the old world first. The various recordings, books and letters aren't just there for colour they may contain vital clues that will help you on your way.
